![]() ![]() Metro: Last Light’s graphics does exactly what graphics are supposed to do: Draw the player into the world. Whether it is skeletons resting in a tunnel to the surface, corpses of victims unable to outrun the mutants, or the juxtaposition of a sometimes terrifyingly bright apocalyptic overworld contrasted with a dank and unforgiving underworld. There are moments of haunting devastation. Environments range from the standard to the astounding. Character models are solid, though NPC faces tend to get reused. The game requires tactics, quick thinking, and raw skill to complete. Players are treated like adults and are required to pay attention to their surroundings and situations. There is almost no hand-holding from the game. Metro: Last Light requires tactics, preparation, and skill before approaching enemies. And outside of two memorable instances, the game does not rely on some type of fake difficulty to screw over players. At normal difficulty or above, Metro: Last Light is not a game for the casual gamer. Additionally, enemies can break Artyom’s gas mask with a well-placed shot or massive mutant claw, leaving the player to scramble for a new one before succumbing to asphyxiation.Īll of the above provide a challenging experience. ![]() Since players will often find themselves facing down Earth’s mutated wildlife when not in the Metro shooting dudes, managing air filters and not choking to death is part of surviving the game. Scavenging bullets, weapons, and gas mask filters is another huge part of Metro: Last Light. Once alarmed, enemies actually wander around in a seemingly random fashion looking for the player and checking up on each other. Thankfully, this does not have a deep impact on the difficulty-players must still be wary when dropping enemies in case the bodies are stumbled upon at a later time. One drawback is that enemies appear to be blind unless the player is within a light source. The watch visible on protagonist Artyom’s left wrist indicates if the character is visible, and just about any light source can be destroyed or turned off to facilitate the stealth mechanics. While the stealth mechanics in the game are not as tight as the shooting mechanics, the stealth in the game is still very good. If none of the above interests you, at least half of Metro: Last Light can be completed using only stealth. Knives and a variety of explosives are also available to back up the gunplay. Weapons plucked from the corpses of fallen enemies have random customization to give the appearance that, like the player, this enemy had a specific style of shooting. Shotguns, pistols, revolvers and the like are available, but so are pneumatic weapons which fire rounds from compressed air-a necessity in an environment without abundant resources. Guns are plentiful and different enough to remain interesting. Guns can be customized with barrel, stock, and sight attachments to fit a player’s style. Approaching fights with guns blazing only works on the easiest setting on normal and above wildly shooting is the fastest way to die.
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